Holidays are over, now is time to new work, new projects and new country, this is time to keep in europe and from tomorrow, i will be working at Important Looking Pirates ( ILP ), one of my favourites vfx companies in europe, stay tuned!
Recently finished a freelance project for a spanish war movie: “En zona hostil” working on pyro effects using houdini.
All the Pyro Helicopter Dusts
Here a fantastic review about how we used Thinkbox Deadline to managed everything of Halo 5 at Axis Animation.
And one more time, my fx on the front page!.
Finally after some time ago working really hard, we have another new trailer for the project that i am working on, and really exciting to see multiple shots mine on it
Explosion with Custom Volume Shader
Standart Pyro Explosion, this is the first movie from my pyro collection done for test a custom pyro shader done completely 100% from scratch.
No pyro shader used here
Hi all!!! First at all i would like to say: Happy Holidays / Merry Xmas and Happy New Year to everyone.
Well…the last few days of Xmas Holidays here in Vancouver i decided to work in another rnd, this time i did a FLIP UPRES SOLVER.
The reason to do something like this is to avoid always the hard process to simulate Large scale simulations, using this system we can UPRES any sim that we like, for example we can increase the particle numbers only in the areas where we are interesting like curvature, speed, vorticity or using a bbox specific area.
As you can see the setup still is Work in Progress, not finished but now we can Upres any flip sim!
The Upres workflow for Flip has been always a nightmare to do it, but this time i did an easy and superfast workflow in houdini, you can check the simulation time and ram usage below.
Any comments or suggestions are welcome.
Hope you like it.
I can make now officially my new work and my new project in my new company SONY PICTURES IMAGEWORKS, is one of the 3 best companies in the world.
Sony Pictures Imageworks, Inc. (SPI) is a visual effects and character animation company headquartered in Vancouver, British Columbia, Canada. SPI is a unit of the Sony Pictures Motion Picture Group.
The company has been recognized by the Academy of Motion Picture Arts and Sciences with Oscars for their work on Spider-Man 2 and the computer-animated short film The ChubbChubbs!, and received many other nominations for their work.
SPI has provided visual effects for many films, most recent include Oz the Great and Powerful, The Amazing Spider-Man and Men in Black 3. They also provided services for several of director Robert Zemeckis’ films, including Contact, Cast Away, The Polar Express, Monster House and Beowulf.
In the beginning of 2014, as part of Sony’s cost-cutting move, SPI transferred a portion of its technology team from its headquarters in Culver City to Vancouver. By May 2014, entire headquarters and production had been moved to Vancouver, with only a small office remaining in Los Angeles. At the same time, SPI closed down its Indian studio, laying off around 100 employees. A year later, over 700 artists moved into a new 74,000-square feet headquarters in Vancouver
Quick FX Breakdown done for Halo 5: Guardians at Axis Animation, here you can see the shots done completely by me.
Some tests done for an old custom tool using 3 differents kinds of melting effects: by noise, driven by the pyro temperature and controlled by null.
An old RnD found in my hdd, from differents views
New Houdini Test, this time i want to create a quick malestorm flip sim, to do this i create a custom force under sops using the cross product to calculate distance from the center to the buttom of the tank
Almost a year later, here you can watch one of the last movies that i´ve worked, in this movie i did differents kind of simulation like liquid footprints, mercury blood drops, mercury blood veins, etc…
In this trailer you can watch a shot of mine, the liquid footprints.
Hope you like it.
This is a new tutorial for the V2 for my Digital Asset Blood Splash.
In this tutorial i explain how use this Asset for create a simple and nice Blood Hit.
You can download Trial version in: orbolt.com/asset/Ivan_Pulido_Suarez::bloodsplash
Some time ago Naiad, was one of the most popular softwares to create Fluid Simulations.
Actually naiad continue as one of the best fluid softwares after the Autodesk adquision, is a complex software to start to play with it, but here you can download my own Waterfall scene if you wan to learn something of this great software.
I want to share with you some tutorials about how to create nice Blood Splash simulations in houdini.