Canary Surge, was a personal project where i developed new workflows and new setups for Whitewater (Splash and Foam) to improve the original flip simulation in houdini.
Still there are lot of things to be fix, but so hard to do on a single machine.
New Whitewater setup, now the all the splashes have full flip behavior (include surface tension) and the foam pattern can be based on a concentrated area, and also we can modelling the foam emission area using vdb´s.
Also the whitewater layers (splashes, spray and foam) are simulated now independent, saved lot of time.