FLIP RIVER UPRES

Upresing flip fluids has been one of the hardest things in fx simulations, but with houdini everything is possible, i build this method based on the same workflow the ocean tools works, created a fine layer of fluid with hires particles number drived by another one with low particles number, you can see the final result here:

SYSTEM and SIMULATION SPECS:
Houdini Flip UPRes

Hardware:
· Intel Core i7-4810MQ CPU 2.80Ghzx8cores Laptop
· 31.3Gb Ram
· Ubuntu 14 – 64bits
· SSD

FPS: 24
Frame Range: 1-100
Container Size: 10x10x20

Low Simulation info:
· Particles Number: 933.224
· Simulation Time: 10’14”
· Ram Usage: 5,4gb
· HDD: 1.8GB

UPRES Simulation info:
· Particles Number: 251.960.700 millions
· Simulation Time: 8 hours – 51 min. – 30 sc.
· Ram Usage: 20.2gb
· HDD: 443.6Gb