Hi dear friends, here is my new old project update Canary Surge V2, this time i tried to improve my fluid workflow for Houdini.
Here are the new improvements things:
– Main Flip
- New Main Flip Simulation workflow, using less particles can get highres details in less simulation time.
- Flip Upressing just on desired areas on the sim.
- Surface Tension to the flip is added
– Whitewater: Spray
- Whitewater secondaries workflow, now all the elements can be simulated separately to get high performance on every step.
- Full Flip Whitewater behavior instead the tradicional and the default workflow using ballistic particles
– Whitewater: Foam
- Working with Foam Density and Foam Deep in dops
- Foam Pattern, can be used any texture to add real foam pattern.
- New PBD Foam.